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Big Lake Tactical

MBA- Minnesotas Best Airsoft  is the name of our monthly Big Game(s).  We will host  games using the WHOLE field, vehicles and objective based. Attendance is 100+ players- Join us for the ULTIMATE airsoft  experience! raffle prizes, swap meet and free camping on Fri and Sat night

Airsoft Armory with their mobile store will be attending the MBA games 

March 22 Spring Awakening 10-5pm scenarios will consist of 2 teams controlling strongpoints on the field in an East to West fashion, splitting from the trailer park to the trenches to the village. One faction will start with the north half, and the other will have the southern half. Objective based, unlimited lives with medic rules. break at lunchtime, where teams will switch sides and resume. Raffle prizes. Airsoft Armory Mobile store in attendance

April 19th   Base defense & control of strongpoints game.   2 teams each has a base, 1 is village, other is trailer park. Medic rules - a piece masking tape on up  3 limbs (3 hits)  then use spawn point,  (remove your tape) then may be medic'd again.  3 separate missions simultaneously. 1) control of 11 strong points (yellow  wood sign with black letter) marked by a red or yellow flag, 2) bomb delivery to blow up opposing teams base.  3) collect chemical weapons from depot in no-mans-land and deliver to a point behind enemy lines

April 26 Cold  War 1980s the game USSR vs USA, UK, West Germany Red Storm Battle of Alfeld

May 17th   2025. MBA game

Apocalypse survival game- players will for groups and gather supplies which have a point value. The game will have players guarding their caches against other teams and individuals. There is no limit on team size, And players may come and go from teams as they wish or make new ones. Whoever has the most points by value of supplies is the winner, but it is divided by how many people are on your team. The whole field will be used.

June 28th, 2025 we will be hosting TEAM MISSIONS


You will be forming random and different Teams from people during the event. They will consist of 4-5 players and will change through out the day.
If you come to the event by yourself, you will join a team with other players. If you have a radio you should bring it.
Medic Rules will be used for respawns, 1st hit a 1 piece of masking tape is placed around your arm , 2nd hit a second piece of tape is placed around your other arm, the 3rd hit a piece of tape around 1 leg. 4th hit you are eliminated and must return to staging area to staging. Your team is against all the other teams- there are no temporary alliances.
Gameplay- you will form your fire team with 4-5 players, then approach the admin table and you will be given a map of the field, and 1 punch (index)card for each player You will be given 5 objective locations-These are points out on the field you will find and go to, (they are marked by a yellow wood sign with a large painted letter, on top of a metal post).
The points you will locate and travel to are written on your punch card. After receiving your mission and locating your points on the map, you will then put on your red dead rag on your head and head to your first point- this simulates a helicopter insertion into the A O.
When you reach the point you will take out your index card and punch it with the red punch device, then remove your dead rag. Proceed to other points in any order. When you reach your last point(letter on a yellow sign) the order is reversed, each player punches their own card, and you put on your dead rag and are no longer in the game and must proceed to the admin table
(simulating extraction by helo from the A O. ) Though everyone is operating in teams, scoring is individual,. when you turn in your own punch card marked with your name, you receive 1 point. Event staff will keep track of all players points.

Masking tape will be used to medic team members. Anyone can medic another player, you cannot medic yourself. Rules will be read before game start.

 

 



NIGHT GAMEs -   from 7pm to 11pm when  there is close to a full moon. Players will be issued chemlights for attachment by a piece of clear tape to their weapons, and red one for a dead/ hit indicator light in place of a dead rag.  Flashlights and NVGs may also be used
Truck wars vehicle rules-

Vehicle  rules restrictions- the in game speed limit is 10 miles per hour. Vehicles are confined to trails and immediately next to them (in order to go around other vehicles) They will not be driven cross country over open areas. Exclusion zone- All players must remain at least 10 ft away from any vehicle that is moving, or has engine running. Any player that breaks this exclusion zone may be verbally"killed" by the driver and eliminated. Players are allowed to approach stationary vehicles that have their engines off, but are never allowed to crawl under them, and must move at least 10 feet away if the vehicle starts its engine. Vehicle crew often have very limited visibility. Pay close attention to the actions of any nearby vehicle and give them wide berth if necessary. 

  Hostile Fire restrictions- BB and or Nerf/ "rocket" might not be allowed against certain vehicles due to risk of damage. Pay attention  during the briefing to what vehicles will be in play, and what you are allowed to shoot at them. Be sure of your targets identity before you fire. Typically, any vehicle that cannot be fired upon, cannot be used as cover. When BB fire is allowed against a vehicle, players are allowed to fire through open doors, hatches and gun ports and at exposed turret gunners. Players are NOT allowed to run up too a vehicle and stick their muzzles into doors or gun ports. Their is no "bang" killing of vehicles, their crews or passengers. Players within vehicles ARE allowed to bang kill players outside the vehicle, so long as they are within 10 feet and can get clear line of sight.. DO NOT throw any kind of "active" exploding/pyro grenade inside (cab) vehicles, the bed of a truck is ok.  Vehicle elimination-- The specific means of. eliminating a vehicle may vary by scenario, but in general, the following methods will eliminate a vehicle and all passengers. A direct hit by a nerf rocket from and anti-tank cannon, bazooka,  LAW rocket, AT-4 , RPG-7,  a grenade (must go off, no dummies)  or mortar fire. Vehicles may be engaged  while stationary or moving. Vehicles cannot shoot or be shot while crossing either of the bridges made of railroad ties.. Driving over the top of an anti-tank landmine- the vehicle does not need to actually hit a mine with one of its tires, merely drive over a section of mined road/trail. Since this will typically only happen if the vehicle crew did not notice the mines, they may have to be politely informed of their demise. Complete elimination of the crew by BB fire- in some circumstances, it might be possible to eliminate the entire crew by BB fire (i.e. a door was left open, exposing the driver and crew) IN such case the vehicle is considered eliminated. Vehicle drivers must be at least 18 years old, or older. If possible vehicles will have Ref/safety person who cannot be killed. Vehicle owners are responsible for providing crews. Pick up trucks are the preferred vehicle. Other vehicles will be considered on a case by case basis. Vehicles must be in a safe operating condition to use. If it runs on 3 or 5 cylinders- that's ok, but if it leaks oil or any fluid you will clean it up. Drivers and refs will have a radio and be in contact with game manager/head ref. A machine gun may be mounted, or an air operated "cannon" shooting nerf type "rockets".  The number of vehicles may be limited during gameplay for safety reasons. You may "armor" your truck with plywood or metal, but your design must be approved by Travis before use. 


 Once a month at BLT there will be a 1 hour class given on Infantry tactics during the Open Play games. There is no cost to this class, and subjects will change every month. The planned curriculum - Individual, fire team and squad movements, Fighting & firing positions, communications (incl. verbal, hand signals, & radio), and use of "clock face" for direction description. There is NO cost to these classes, consisting of 1 hour of instruction and 1 hour of practical exercise. The open play games will be occuring simultaneously, & players not interested need not attend the classes. As of 3/27 there are 3 classes planned, once all have been run, the intent is to start over with the first one. The classes will run from 9am to 11am  (2024) April 13, May 18, June 15, July 13, Aug 10, Sept 7, Oct 5, Nov 9



  

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Full Season Schedule

Jan 11 ,12    2025

Jan 18, 19.  winter dates- We are OPEN ONLY if temperature is above 30 degrees 

Jan 25,26 open play

Feb 1,2 open play 

Feb 8,9 open play 

Feb 15,16 open play

Feb 22, 23 open play

Mar 1,2 open play 

Mar 8,9 open play

Mar 15,16 open play 

March 22 Operation Spring Awakening MBA game

March 23 open play 

March  29, 30,  open play

April  5  open play Red Storm: Battle of Alfeld.

April 6 open play 

April 12, 13 open play  

April 18 Friday evening/night games

April 19  MBA Monthly Big Game( Battle of bases)

April 20 Open play. 

April 26, Cold  War 1980s the game USSR vs USA, UK, West Germany 

April 27 Open play. 

May 3 open play

May 4 open play

May 10,  Mexican Drug Wars 

May 11open play  

May 16  Friday evening/night games

May 17, MBA  Monthly Big Game  post nuclear war  Apocalypse theme

May 18 open play 

May 24  open play 

May 25 open play 

May 31 open play

June 1  open play

June 2 open play

June 7 open play  

June 8 open play

June 13  Friday evening/night games

June 14 MBA  Monthly Big Game  

June 15 open play 

June 21 open play

June 22 open play

June 28 TEAM MISSIONS

June 29  open play

July 5 open play

July 6 open play

July 11 evening and night games

July 12  MBA   BIG FUN GAME. 200 PLAYERS

July 13  open play 

July 19  open play

July 20 open play

July 26 open play

July 27 open play 

Aug 2 open play

Aug 3 open play

Aug 8 evening and night games

Aug 9  MBA  monthly Big Game

Aug 10 open play 

Aug 16   open play  

Aug 17 open play

Aug  23 open play 

Aug 24 open play

Aug 30 open play 

Aug 31 open play    

Sept 6 open play 

Sept 7 open play

Sept 12 Evening and night games

Sept 13 MBA  Monthly big game

Sept 14 open play

Sept 20 open play

Sept 21 open play

Sept 27 open play

Sept 28 open play 

Oct 4 open play

Oct 5   open play 

Oct 10 Evening and Night games

Oct 11 MBA   monthly big game

Oct 12 Open play

Oct 18 Mexican Drug Wars

Oct 19 Open play

Oct 25 Zombie games  

Oct 26 open play

Oct 31 evening and night games & Costume contest

Nov 1 open play

Nov 2 open play

Nov 7 afternoon and night game

Nov 8 MBA  Monthly Big Game

Nov 9 open play

Nov 15   open play

Nov 16 open play

Nov 22 open play

Nov 23 open play

                   Weather permitting, temperature must be above 30 degrees

                  by 10 am for games to occur, this is  typically mid Dec-March

Nov 29, 30 open play

Dec 6,7 open play (?)

Dec 13,14 open play(?)

Dec 20, 21 open play (?)

Dec 27,28 open play(?)









Special Events

Mexican Drug Wars: Minnesota's BIGGEST airsoft game! We are expecting over 150 players! 
(Co Rd 75 Big Lake MN 55309)
May10 2025 The Tijuana Cartel has been flooding the market with top quality uncut heroin, Their control of the area and the selling rights are being hotly contested by.... The Juarez Cartel the areas biggest producer of Meth. dirty, cheap and availible the Juarez Cartel has been reaping in the profits throughout the area, but their cash flow has become threatened by the emergence of The Los Lobos. The Narco terrorist group known as the Los Lobos has been employing every barbaric tactic necessary to muscle their way in and gain a foothold on the areas drug trade. The Federales Doing everything they can to curb the flow of drugs, the Federales enforce the law and bring justice to the Cartels.

 There is free camping on Friday nite nite. Don't miss it! There are spots on Los Lobos, Tijuana, and Juarez Cartels, for your plastic killing, executing and backstabbing pleasure!! The Federales may get reinforcements on game day also, due to huge interst in this event. Help is needed to run this game. We will be using the same ruleset as last year. Basic Rules 400 fps and below for full auto, above semi only.
chrono with .20 bbs NO colored bbs ONLY Black or White. 
NO uniform requirements. Dress up as a Cholo- a gangster.
plaid shirts, jeans, etc. Regular civlian clothes or migrant worker, mariachi band, etc. l am asking you leave leave the multicam, bdus, fast helmets, tac gear, vest plate carriers, etc at home. There is contest for the top 20 best costumes, you can win a FREE game pass to a future BLT game. The point of this game is to look like Mexican gangsters. Everyone who shows up in a gangster / drug runner / Drug dealer costume eligble for the prize. (This means NO tactical gear. Tac gear is discouraged. Pouches on belts are OK).
No support weapons- meaning Machine guns and large capacity self winding mags. Mag restrictions 1 Hi Cap or as many Mids as you want.
NO medic rules- Hit players place a red kill rag on their headand count aloud for 60 seconds before respawning, during that time any player friend or foe can SEARCH them. lf searched, they must surrender any drugs they are carrying before going back to the respawn point. Multiple Hidden refs playing on each team.
Each cartel has a specfic color. Tijuana is light blue. Juarez is green. Los Lobos is purple. No red bandanas, as red is for kill rags.
Both teams and lndividual players can score points.
*Players will be put on one of the THREE cartels. The objective of the cartels- Juarez, Tijuana, and Los Lobos is to bring their drugs to one of the "Buyers".
*Buyers:
The buyers will exchange stacks of money for drugs from the cartels. Each cartel member can carry any amount of drugs but can only sell one bag/piece of drugs to the buyer at a time. The buyers are limited in how much money they carry. Buyers can not be killed, to keep everyone honest the buyers can 'bang kill' you if they suspect shenanigans or on a whim. They will deploy through out the field randomly. Each buyer buys ONE select kind of drug, so you'll need to rob other cartels to diversify.
Again-
*Bleedout & Rob Time:
When you are shot you MUST call yourself out, place a dead rag on your head, and count back from 60 outloud (5-10 second intervals is fine). In that time if another player (friend or foe) tags you, you MUST give up any drugs or money you are carrying. Once you die you return to the spawn point for reinsertion. You can keep whatever you died with when you respawn. To be fair you must count down from 60 and there will be hidden refs through out enforcing this.
Restrictions:
*You are limited to ONE high capacity magazine OR as many mid and low capacity magazines as you want.
*To keep in the spirit of the game Drum magazines and Support Weapons are NOT allowed. please invite your friends! (DO NOT treat this game like an open play where you have unlimited lives and IGNORE your faction leadership)


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