Big Lake Tactical

BLT Monthly Big Game(s) once a month we will host a game using the WHOLE field, vehicles and objective based. Attendance is 100+ players

 

April 20th   Base defense & control of strongpoints game.   2 teams each has a base, 1 is village, other is trailer park. Medic rules - a piece masking tape on up  3 limbs (3 hits)  then use spawn point,  (remove your tape) then may be medic'd again.  3 separate missions simultaneously. 1) control of 11 strong points (yellow  wood sign with black letter) marked by a red or yellow flag, 2) bomb delivery to blow up opposing teams base.  3) collect chemical weapons from depot in no-mans-land and deliver to a point behind enemy lines

  

June 29th, 2024 we will be hosting TEAM MISSIONS


You will be forming random and different Teams from people during the event. They will consist of 4-5 players and will change through out the day.
If you come to the event by yourself, you will join a team with other players. If you have a radio you should bring it.
Medic Rules will be used for respawns, 1st hit a 1 piece of masking tape is placed around your arm , 2nd hit a second piece of tape is placed around your other arm, the 3rd hit a piece of tape around 1 leg. 4th hit you are eliminated and must return to staging area to staging. Your team is against all the other teams- there are no temporary alliances.
Gameplay- you will form your fire team with 4-5 players, then approach the admin table and you will be given a map of the field, and 1 punch (index)card for each player You will be given 5 objective locations-These are points out on the field you will find and go to, (they are marked by a yellow wood sign with a large painted letter, on top of a metal post).
The points you will locate and travel to are written on your punch card. After receiving your mission and locating your points on the map, you will then put on your red dead rag on your head and head to your first point- this simulates a helicopter insertion into the A O.
When you reach the point you will take out your index card and punch it with the red punch device, then remove your dead rag. Proceed to other points in any order. When you reach your last point(letter on a yellow sign) the order is reversed, each player punches their own card, and you put on your dead rag and are no longer in the game and must proceed to the admin table
(simulating extraction by helo from the A O. ) Though everyone is operating in teams, scoring is individual,. when you turn in your own punch card marked with your name, you receive 1 point. Event staff will keep track of all players points.

Masking tape will be used to medic team members. Anyone can medic another player, you cannot medic yourself. Rules will be read before game start.

 

 

July 27th 2024

Apocalypse survival game- players will for groups and gather supplies which have a point value. The game will have players guarding their caches against other teams and individuals. There is no limit on team size, And players may come and go from teams as they wish or make new ones. Whoever has the most points by value of supplies is the winner, but it is divided by how many people are on your team. The whole field will be used.

NIGHT GAMEs - usually  from 7pm to 11pm when  there is a full moon. Players will be issued chemlights for attachment by a piece of clear tape to their weapons, and red one for a dead/ hit indicator light in place of a dead rag.  Flashlights and NVGs may also be used

Truck wars game Aug 3rd 2024

Truck wars vehicle rules-

Vehicle  rules restrictions- the in game speed limit is 10 miles per hour. Vehicles are confined to trails and immediately next to them (in order to go around other vehicles) They will not be driven cross country over open areas. Exclusion zone- All players must remain at least 10 ft away from any vehicle that is moving, or has engine running. Any player that breaks this exclusion zone may be verbally"killed" by the driver and eliminated. Players are allowed to approach stationary vehicles that have their engines off, but are never allowed to crawl under them, and must move at least 10 feet away if the vehicle starts its engine. Vehicle crew often have very limited visibility. Pay close attention to the actions of any nearby vehicle and give them wide berth if necessary. 

  Hostile Fire restrictions- BB and or Nerf/ "rocket" might not be allowed against certain vehicles due to risk of damage. Pay attention  during the briefing to what vehicles will be in play, and what you are allowed to shoot at them. Be sure of your targets identity before you fire. Typically, any vehicle that cannot be fired upon, cannot be used as cover. When BB fire is allowed against a vehicle, players are allowed to fire through open doors, hatches and gun ports and at exposed turret gunners. Players are NOT allowed to run up too a vehicle and stick their muzzles into doors or gun ports. Their is no "bang" killing of vehicles, their crews or passengers. Players within vehicles ARE allowed to bang kill players outside the vehicle, so long as they are within 10 feet and can get clear line of sight.. DO NOT throw any kind of "active" exploding/pyro grenade inside (cab) vehicles, the bed of a truck is ok.  Vehicle elimination-- The specific means of. eliminating a vehicle may vary by scenario, but in general, the following methods will eliminate a vehicle and all passengers. A direct hit by a nerf rocket from and anti-tank cannon, bazooka,  LAW rocket, AT-4 , RPG-7,  a grenade (must go off, no dummies)  or mortar fire. Vehicles may be engaged  while stationary or moving. Vehicles cannot shoot or be shot while crossing either of the bridges made of railroad ties.. Driving over the top of an anti-tank landmine- the vehicle does not need to actually hit a mine with one of its tires, merely drive over a section of mined road/trail. Since this will typically only happen if the vehicle crew did not notice the mines, they may have to be politely informed of their demise. Complete elimination of the crew by BB fire- in some circumstances, it might be possible to eliminate the entire crew by BB fire (i.e. a door was left open, exposing the driver and crew) IN such case the vehicle is considered eliminated. Vehicle drivers must be at least 18 years old, or older. If possible vehicles will have Ref/safety person who cannot be killed. Vehicle owners are responsible for providing crews. Pick up trucks are the preferred vehicle. Other vehicles will be considered on a case by case basis. Vehicles must be in a safe operating condition to use. If it runs on 3 or 5 cylinders- that's ok, but if it leaks oil or any fluid you will clean it up. Drivers and refs will have a radio and be in contact with game manager/head ref. A machine gun may be mounted, or an air operated "cannon" shooting nerf type "rockets".  The number of vehicles may be limited during gameplay for safety reasons. You may "armor" your truck with plywood or metal, but your design must be approved by Travis before use. 


 Once a month at BLT there will be a 2 hour class given on Infantry tactics during the Open Play games. There is no cost to this class, and subjects will change every month. The planned curriculum - Individual, fire team and squad movements, Fighting & firing positions, communications (incl. verbal, hand signals, & radio), and use of "clock face" for direction description. There is NO cost to these classes, consisting of 1 hour of instruction and 1 hour of practical exercise. The open play games will be occuring simultaneously, & players not interested need not attend the classes. As of 3/27 there are 3 classes planned, once all have been run, the intent is to start over with the first one. The classes will run from 9am to 11am April 13, May 18, June 15, July 13, Aug 10, Sept 7, Oct 5, Nov 9



 June 1st Cold  War 1980s the game USSR vs USA, UK, West Germany 

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Full Season Schedule

Jan 13 ,14 2024

Jan 20, 21

Jan 27,28 open play

Feb 3,4 open play 

Feb 10,11 open play 

Feb 17,18 open play

Feb 24, 25 open play

Mar 2,3 open play 

Mar 9,10 open play

Mar 16,17 open play 

March 23,24 open play  CLOSED due to snow storm

March  30,  open play

April  6,7  open play 

April 13 open play  (2 hour  tactics class, 9-11am)

Apr 14 open play

April 20 Monthly Big Game( Battle of bases)

April 21 Open play. 

April 27, 28 Open play. 

May 4 Mexican Drug Wars 

May 5 open play

May 11, 12 open play

May 18, open play (2 hour  tactics class, 9-11am) 

May 19 open play 

May 25 Monthly Big Game  (Battle of the bases)

May 26 open play 

June 1  Red Storm: Battle of Alfeld.

June 2 open play

June 8 open play

June 9 open play

June 15 open play (2 hour  tactics class, 9-11am)

June 16 open play 

June 18 open play

June 22 Monthly BIG game  & Night games

June 23 open play

June 29  TEAM MISSIONS

June 30  open play

July 6 open play

July 7 open play

July 13 open play (2 hour  tactics class, 9-11am)

July 14  open play

July 20  BLT Monthly Big Game & night games 

July 21 open play

July 27 open play

July 28 open play 

Aug 3 Truck wars  and night game

Aug 4 open play

Aug 10  Truck wars (2 hour  tactics class, 9-11am)

Aug 11 open play 

Aug 17  BLT Monthly Big Game & night games 

Aug 18 open play

Aug  24 open play 

Aug 25 open play

Aug 31 open play 

Sept 1 open play   

Sept 7 open play (2 hour  tactics class, 9-11am)

Sept 8 open play

Sept 14 open play

Sept 15 open play

Sept 21 Monthly big game

Sept 22 open play

Sept 28 open play

Sept 29 open play 

Oct 5 open play

Oct 6  open play 

Oct 12 Mexican Drug Wars 

Oct 13 Open play

Oct 19 Open Play

Oct 20 Open play

Oct 26 Zombie games  

Oct 27 open play

Nov 2 open play

Nov 3 open play

Nov 9 open play

Nov 10 open play

Nov 16  BLT Monthly Big Game

Nov 17 open play

Nov 23 open play

Nov 24 open play

                   Weather permitting, temperature must be above 30 degrees

                  by 10 am for games to occur, this is  typically mid Dec-March

Nov 30 open play

Dec 7,8 open play (?)

Dec 14,15 open play(?)

Dec 21, 22 open play (?)

Dec 28,29 open play(?)









Special Events

Mexican Drug Wars: Minnesota's BIGGEST airsoft game! We are expecting over 150 players! 
(Co Rd 75 Big Lake MN 55309)
May 4 2024 The Tijuana Cartel has been flooding the market with top quality uncut heroin, Their control of the area and the selling rights are being hotly contested by.... The Juarez Cartel the areas biggest producer of Meth. dirty, cheap and availible the Juarez Cartel has been reaping in the profits throughout the area, but their cash flow has become threatened by the emergence of The Los Lobos. The Narco terrorist group known as the Los Lobos has been employing every barbaric tactic necessary to muscle their way in and gain a foothold on the areas drug trade. The Federales Doing everything they can to curb the flow of drugs, the Federales enforce the law and bring justice to the Cartels.

 There is free camping on Friday nite nite. Don't miss it! There are spots on Los Lobos, Tijuana, and Juarez Cartels, for your plastic killing, executing and backstabbing pleasure!! The Federales may get reinforcements on game day also, due to huge interst in this event. Help is needed to run this game. We will be using the same ruleset as last year. Basic Rules 400 fps and below for full auto, above semi only.
chrono with .20 bbs NO colored bbs ONLY Black or White. 
NO uniform requirements. Dress up as a Cholo- a gangster.
plaid shirts, jeans, etc. Regular civlian clothes or migrant worker, mariachi band, etc. l am asking you leave leave the multicam, bdus, fast helmets, tac gear, vest plate carriers, etc at home. There is contest for the top 20 best costumes, you can win a FREE game pass to a future BLT game. The point of this game is to look like Mexican gangsters. Everyone who shows up in a gangster / drug runner / Drug dealer costume eligble for the prize. (This means NO tactical gear. Tac gear is discouraged. Pouches on belts are OK).
No support weapons- meaning Machine guns and large capacity self winding mags. Mag restrictions 1 Hi Cap or as many Mids as you want.
NO medic rules- Hit players place a red kill rag on their headand count aloud for 60 seconds before respawning, during that time any player friend or foe can SEARCH them. lf searched, they must surrender any drugs they are carrying before going back to the respawn point. Multiple Hidden refs playing on each team.
Each cartel has a specfic color. Tijuana is light blue. Juarez is green. Los Lobos is purple. No red bandanas, as red is for kill rags.
Both teams and lndividual players can score points.
*Players will be put on one of the THREE cartels. The objective of the cartels- Juarez, Tijuana, and Los Lobos is to bring their drugs to one of the "Buyers".
*Buyers:
The buyers will exchange stacks of money for drugs from the cartels. Each cartel member can carry any amount of drugs but can only sell one bag/piece of drugs to the buyer at a time. The buyers are limited in how much money they carry. Buyers can not be killed, to keep everyone honest the buyers can 'bang kill' you if they suspect shenanigans or on a whim. They will deploy through out the field randomly. Each buyer buys ONE select kind of drug, so you'll need to rob other cartels to diversify.
Again-
*Bleedout & Rob Time:
When you are shot you MUST call yourself out, place a dead rag on your head, and count back from 60 outloud (5-10 second intervals is fine). In that time if another player (friend or foe) tags you, you MUST give up any drugs or money you are carrying. Once you die you return to the spawn point for reinsertion. You can keep whatever you died with when you respawn. To be fair you must count down from 60 and there will be hidden refs through out enforcing this.
Restrictions:
*You are limited to ONE high capacity magazine OR as many mid and low capacity magazines as you want.
*To keep in the spirit of the game Drum magazines and Support Weapons are NOT allowed. please invite your friends! (DO NOT treat this game like an open play where you have unlimited lives and IGNORE your faction leadership)


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